
I'll never forget receiving EGM issue #148 in the mail. The cover headline exclaimed "More Reasons to Buy A GameCube" and it had a picture of Mario, Link, and Samus. By the end of the year 2002 Super Mario Sunshine, Metroid Prime, and The Legend of Zelda: Wind Waker would be released. I already had my Gamecube since #dayone, and as much fun as Star Wars: Rogue Squadron II, I was eagerly awaiting the arrival of those games.
Nintendo was looking to do something radically different with each iconic character, much like they did with the N64. Super Mario Sunshine was the continuation of the 3D Mario gameplay introduced in Super Mario 64, but this time he was running and jumping with the F.L.U.D.D. strapped to his back in the resort island of Delfino. Metroid Prime was bringing the series to the FPS genre, having last been seen on the SNES and skipping the N64 with the exception of Samus's appearance in Super Smash Bros. It was also developed by Retro Studios, an American company with Prime being it's first project. #nopressure.
As shocking as these changes were, the biggest response came from the new animated art direction presented in The Legend of Zelda: Wind Waker. Gone was the dark, moody art style that was so critically praised and revered in Ocarina of Time and Majora's Mask. Instead Link had big cartoon eyes and eyebrows that overlapped his hair. The animation was impressive and smooth, but it divided much of the Zelda fan base and the "controversy" has become more memorable than it's extraordinary critical praise. I was excited for each of these games but I was most looking forward to buying Wind Waker, and exploring every bit of that seemingly endless blue ocean.